- Movement Speed
- 300
- Str per Level
- 2.7
- Agi per Level
- 1.5
- Int per Level
- 2.0
- Armor
- 4.38
- Dmg. Reduction
- 21%
- Magic Armor
- 5.5
- Magic Dmg. Reduction
- 25%
- Matches Played
- 40,790
- Wins
- 19,706 (48.3%)
- Losses
- 21,084 (51.7%)
- Time Played
- 23,790h 59m
- Avg K/D/A
- 3.7/4.7/7.8
- Avg Exp/Min *
- 370
- Avg Gold/Min *
- 222
- Avg Creep Kills
- 66.2
- Avg Creep Denies
- 6.7
* Does not include Easy Mode (EM) games.
Attack Type
Melee
Damage
54 - 56
Range
110
Attacks/Sec.
0.69
At the cost of some of his own Health, Accursed bursts the air around a target, dealing damage to them if they are an enemy or healing them if they are an ally.
Action
Target Entity
Type
All Other Units
Type: Magic
Range: 700
Cast Time: 1.0 Seconds
Mana Cost: 75
Cooldown: 6.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 700
Cast Time: 1.0 Seconds
Mana Cost: 75
Cooldown: 6.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 100 / 150 / 200 / 250 Magic damage to enemy units or heals allied units for 100 / 150 / 200 / 250 Health. Deals 50 / 75 / 100 / 125 Magic damage to self.
Deals 100 / 150 / 200 / 250 Magic damage to enemy units or heals allied units for 100 / 150 / 200 / 250 Health. Deals 50 / 75 / 100 / 125 Magic damage to self.
Accursed covers a friendly unit in a shield of flames protecting them from damage and removing harmful effects. If the shield is damaged to its breaking point, it will explode, dealing Magical damage to nearby enemies equal to that of the damage absorbed.
Action
Target Entity
Type
Ally Units
Type: Magic
Range: 450
Cast Time: 1.0 Seconds
Mana Cost: 100 / 110 / 120 / 130
Cooldown: 18.0 / 15.0 / 12.0 / 9.0 Seconds
Required Level: 1 / 3 / 5 / 7
Range: 450
Cast Time: 1.0 Seconds
Mana Cost: 100 / 110 / 120 / 130
Cooldown: 18.0 / 15.0 / 12.0 / 9.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Removes most debuffs and stuns, then applies Fire Shield to target for 15 seconds.
Removes most debuffs and stuns, then applies Fire Shield to target for 15 seconds.
Fire Shield Effects
110 / 140 / 170 / 200 damage shield. Once full amount is absorbed, damages enemies in 700 radius for 110 / 140 / 170 / 200 Magic damage.
110 / 140 / 170 / 200 damage shield. Once full amount is absorbed, damages enemies in 700 radius for 110 / 140 / 170 / 200 Magic damage.
Causes Accursed's attacks to sear his target, slowing their Movement Speed. Any ally that attacks the affected unit will be buffed with increased Attack Speed and Movement Speed.
Action
Passive
Cast Time: 1.0 Seconds
Required Level: 1 / 3 / 5 / 7
Required Level: 1 / 3 / 5 / 7
On Attack
Applies Sear to target for 2 seconds.
Applies Sear to target for 2 seconds.
This ability contains an Attack Modifier. Attack modifiers are exclusive and do not stack with other attack modifiers.
Sear Effects
5 / 10 / 15 / 20% Movement Slow
When attacked, applies Burning Strikes to attacker for 4.5 seconds.
5 / 10 / 15 / 20% Movement Slow
When attacked, applies Burning Strikes to attacker for 4.5 seconds.
Burning Strikes Effects
10 / 20 / 30 / 40 Attack Speed
10% Movement Speed
10 / 20 / 30 / 40 Attack Speed
10% Movement Speed
Accursed summons a powerful fire tornado around himself which, when fueled with damage, causes him to regain his life.
Action
Target Self
Type: Physical
Cooldown: 60.0 Seconds
Required Level: 6 / 11 / 16
Cooldown: 60.0 Seconds
Required Level: 6 / 11 / 16
Activation
Removes debuffs and applies Protective Flames to self for 3 / 4 / 5 seconds.
Removes debuffs and applies Protective Flames to self for 3 / 4 / 5 seconds.
This ability can be boosted by Staff of the Master.
Staff Effect: Increases duration from {3,4,5} seconds to {5,6,7} seconds and can be used while silenced.
Staff Effect: Increases duration from {3,4,5} seconds to {5,6,7} seconds and can be used while silenced.
Protective Flames Effects
100% of damage taken converted to Health
100% of damage taken converted to Health